Sunday, December 1, 2013

Textures & Lights

After some rework, the Asylum looks a bit more crowded and interesting. The big news is I've done some quick tutorials on pixel texturing (trying not to be a complete illiterate). As a result, the concept gets finer details and gloomy lights instead of random shadows. 

Also, I've added a security camera which of course should be hacked to avoid being recorded (since the main quest in the Asylum involves killing the owner, better not end up in the TV news of Santa Monica). Just saying, but it would be great to play with a Lasombra passing through all the game security cams without being noticed. 


Next time I'll try to animate some characters walking. Maniac Mansion style. Probably. 

3 comments:

  1. Te lo he puesto por twitter, pero como no se si lo miras mucho, te lo pongo por aquí:
    te paso una prueba GIF chapucera, rápida y chunga, pero creo que refleja lo que te comento: luz+textura más estrema http://i.imgur.com/UAWt4ox.gif

    ReplyDelete
    Replies
    1. Brütal! Me encanta el efecto y tienes razón, gana muchísimo con el contraste más extremo. A ver si voy aprendiendo poco a poco y me queda algo de tiempo para animar, programar y de todo un poco. Qué bien no tener fechas de entrega xD

      Delete